Specular lighting is now sorted and working perfectly. I'm also now able to re-build shaders virtually instantly, which means no load-up time for minor changes - which should make shadows much easier to create and debug - more on this next time. The next big hurdle is getting some real game logic running. SSAO and anti-aliasing can wait until there's something playable, with good scene management, and at least vaguely optimised.
Charlie
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