Monday, 7 November 2011

Thermistor Trouble

In the last week, I've added multi-lights, tidied up my current lighting method and planned/written the beginnings of a skeleton-loader - the Doom 3 format is particularly nice for my purposes. Lights are currently too inefficient - 100 simultaneous non-shadowcasting lights run at about 7fps at 2560x1600. Admittedly, I've taken some horrific shortcuts in the pursuit of simplicity (right now, for every pixel on the screen, for every light in view, it generates the inverse of a 4x4 matrix - not exactly a speedy process).. When I fix that particular source of inefficiency, I'll re-time everything, add shadows, and see if it still needs more work. After that is skeletons and game logic itself.

As for the 3D printer, I (badly) drilled the holes through the glass bed - it's still usable, but has some irritating cracks. The firmware is unfortunately proving to be a bit of a pain - I haven't managed to get everything working reliably. I remember having a similar issue previously, which I think ended up tracing back to the thermistor board, of all places. The board currently sends back a "start" signal, but doesn't do anything useful afterwards, and drops the connection. With a bit of luck that issue shouldn't take much more time to trace down and I'll be all but ready to print!

 Charlie

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