Wednesday, 16 May 2012

So, I haven't blogged for the last few months...

I have, however:

Rewritten most of the game code, improving nearly every bit in some way. It now loads faster, handles materials sensibly, is more flexible in general, handles physics meshes, and has consistent units and standards. Still needs light, improvements to the character controller, AI, load manager, region format, and sound spatialisation.

Almost finished the moped:
It just needs a couple of changes to the loom/code/variator to increase the top speed, a bigger battery set with 12v module, speedo calibration and bodywork replacement.

Printed ABS and PLA (to some standard, anyway - I need to improve X tension, reduce wobble, heat the bed better and improve extruder calibration, but I've had some strong, if ugly and dimensionally-dubious prints. It doesn't really cope with circles yet, but that can all be tuned.


Seen some cool stuff:



I've just entered exam season once again, so this post will likely be a one-off until the summer.

Charlie.

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