Monday, 6 June 2011

5000 FPS. Like a boss.

(Yes, the Physics exam is in 10 hours.)
I didn't manage to hit 9001 FPS, and admittedly it's only 2 polygons, but pretty cool anyway...

I'm just going to leave that here as a little teaser of what's to come. That's actually a very basic shader program - which means it's running on my graphics card and not CPU. In non-technical terms, that means that you get much more speed on modern hardware, and a huge amount of flexibility, at the cost of a bit of complexity. Shaders in modern games control pretty much everything you see, in some way or another - from lighting to the position of objects.

This is only the start, but in the relatively near future, this will become a more full-featured game engine - is anyone interested in helping create a "complete" game, beyond who I've already spoken to? You don't have to be technically minded - there's a huge amount of non-technical work involved in actually creating a decent game - the more hands, the merrier. There may well be a Facebook group in the near future. I have some ideas, as do several other people. RTS/FPS/3PP are all possibilities - it depends on what people would like to do. In fact, some might be useful as miniature test projects, as the code/collaboration improves.

I'm clearly not Chuck Norris
Charlie

No comments:

Post a Comment