First things first, I fixed the graphical glitches which were occurring in my last screenshot - the depth buffer hadn't been set up correctly. The renderer can now project and transform objects, and essentially also supports textures. Still to add are normals, displacements, scene manager, skeletal animation, blend shader and lighting - but the heart of the deferred pipeline is now fully functional, which is always nice. In a couple of days I might be able to get a copy running in a web-browser, this post will be edited if I manage.
Redness represents X axis, Green Y-ness, and Blue Z-ness. It's also possible to "fly" around the cube. |
Minecraft? More like mindcrack?
Charlie
:-)
ReplyDeleteMinecraft. I discovered it too.
Danger - it will suck hours out of your life :-)