Monday, 15 August 2011

Fixed glitches, Minecraft

First things first, I fixed the graphical glitches which were occurring in my last screenshot - the depth buffer hadn't been set up correctly. The renderer can now project and transform objects, and essentially also supports textures. Still to add are normals, displacements, scene manager, skeletal animation, blend shader and lighting - but the heart of the deferred pipeline is now fully functional, which is always nice. In a couple of days I might be able to get a copy running in a web-browser, this post will be edited if I manage.

Redness represents X axis, Green Y-ness, and Blue Z-ness. It's also possible to "fly" around the cube.
Secondly, I started playing Minecraft Classic for a bit, then fell a little in love with the game. I purchased the Beta at about midnight, and have been playing it solidly since. It's absurdly addictive, but also brilliantly simple, and the DRM-free, play-wherever, indie quality of the game makes it all the better. It's also written by one man, in Java and using OpenGL (exactly the same as that ^^).

Minecraft? More like mindcrack?
Charlie

1 comment:

  1. :-)
    Minecraft. I discovered it too.

    Danger - it will suck hours out of your life :-)

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