Monday, 26 September 2011

Scooter Mechanics

I spent the last few hours working out the mechanics for my electronic moped project - it should turn out to be fairly practical if I've got my estimations right. The range on about £450 worth of batteries is the limiting factor - about 20-35 miles depending on speed and mechanical efficiency. The problem comes in when you factor in hills - even a mere 5% incline is enough to significantly eat into battery life. Combined with a 1 hour charge time, it should be pretty useful as a commuter or student vehicle though. I still need to wait to hear about sponsorship, funding, and the legal status of my "donor" moped, and look into the process and costs of registering the vehicle for on-road use after it's been rebuilt, but it looks like the project is, at least in theory, possible. Even if it isn't entirely road-legal, 6kW (8hp) in something that weighs around 45kg will be pretty fun for off-road use.

The 3D printer project is not entirely forgotten either - expect to see more on that soon...

I'm also just going to leave this here regarding the quadrotor:



Yours textually
Charlie

Monday, 19 September 2011

Personal statement: Complete!

Since the deadline for submitting my UCAS application is tomorrow, so I hope you can excuse a terrible post. Just to say that I haven't yet got shadow mapping done, but it's not too far off now. The quadrotor theoretically now has spinning blades (fun fact: the tip of the blades move at over 80ms-1), which will be tested fully later today.

Charlie

Monday, 12 September 2011

Speculars: Sorted

Specular lighting is now sorted and working perfectly. I'm also now able to re-build shaders virtually instantly, which means no load-up time for minor changes - which should make shadows much easier to create and debug - more on this next time. The next big hurdle is getting some real game logic running. SSAO and anti-aliasing can wait until there's something playable, with good scene management, and at least vaguely optimised.


Charlie

Monday, 5 September 2011

Kind of Proper Lighting

Back to school tomorrow, already up too late. Ah well. Progress has been made on lighting - apart from shadowing and specular reflection, it's now fully usable. There are a number of speed improvements which still need to be done, but those changes will have no real effect on the image. Rendering speed is still acceptable as-is with the single light I've been using to test, but it can easily be pushed up far faster than it is currently - I'm using the simple but time-consuming approaches for now.


Charlie