The set of points from last week were the raw data of the "skeleton" of a Hellknight from Doom 3 - I'd intended to have skeletal animation at least somewhat working by today. No such luck, though I did fix the final issues of native library loading - it can now manage its own native code entirely, after adapting to some updates to JOGL, with a patch to skip over the part that my code already handles.
On the 3D printer, I added the Y-endstops (both home and end), and calibrated and tidied the wiring almost completely. All that remains before actually printing parts now is the X-axis belt and endstop setup (and using a spirit level to re-level the machine). A heated bed might be necessary to get the best-quality prints, though I'll see how it performs without first.
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The motor for my moped arrived, too... |
Finally, if you haven't already got it, there's possibly still time to pick up a copy of the
Humble Indie Bundle (4) - pay what you want for some pretty awesome games (probably most notably, Super Meat Boy and Shank, both of which are gore-intense but brilliant games).
Charlie
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