So, I finally sat down and spent a couple of hours coding the engine. I've started to tidy up my code layout and sort out decent input and gameplay - and in part of that, I bought a USB Xbox gamepad and played around with using it as an input. Unfortunately, the rumble feature is broken in the library I was using but otherwise, the controller works nicely and gives a nicer feel to motion - it's much smoother than a keyboard, and seems a fairly natural way of controlling a platformer-style game. I also added some very basic mechanics - nothing more than the basic laws of motion at the moment, and nothing visual either.
Still planning to have something "playable" (i.e. vaguely resembling a game or game engine) by the end of the year if all goes well...
Charlie
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